Never has an educational programme opened up so many opportunities to students and so many doors to industry.
Chris Aitken, Teacher

What are the best things that Apps for Good has added to your school, teaching staff and students?

Most importantly it has benefitted the students taking part in the course by making them more motivated to do their best, given the incentives such as going to London, meeting "real-life" experts and possibly having their app made and sold on the Android Play store. From the Computing Science department’s perspective it has helped to attract more girls into a subject which has historically had a much higher proportion of boys (much like in industry – but times are changing!). Also the course has given my department access to a lot of high profile industry contacts and because of this we actually have a female school leaver who has been invited to complete an industrial placement with Thomson Reuters before going to university to study Computing Science.

As a school the Apps for Good course has really shown that although we are geographically remote, we are really a high achieving school which is involved in cutting-edge practice in the field of Computing Science.

What has been the biggest challenge in delivering the Apps for Good course?

Getting the students to focus on a problem-based approach and coming up with high-quality ideas.

It has been an amazing opportunity to meet and learn from experts in design and marketing. It has been a different way of working by doing hands-on work in a topic that interests us and we enjoyed putting our ideas together to create something that could potientially be made. Overall, Apps for Good has been a great experience for us all.
Apps for Good student

How helpful have you found the opportunity for your students to interact with industry experts?

The students have found this to be an amazing motivator. I can always tell in the weeks after we’ve had an expert visit as the students are totally engaged in improving their ideas and pivoting their solutions based on the feedback.

How is Apps for Good different from the way in which you were teaching ICT/Computing previously?

It has fundamentally changed the way that I think about teaching Computing Science. By having an overarching theme throughout the year, students are no longer working on discrete blocks of work but instead, every piece of work they create feeds into a solution as part of the "big picture".

What advice can you offer to any schools/colleges in your position who are thinking about applying to be an Apps for Good partner?

Do everything in your power to make it happen!