Design an App in a Day
Create a basic interactive prototype of an app in 5 hours
Step 1: Review the learning objectives
Core
- Identify everyday problems which could be solved by a mobile app
Challenge
- Be able to expand and develop initial ideas to create a better understanding of the problem to be solved
- Understand how to utilise mobile device features in the design of an app
Outcome
- A paper design of an app
Step 2: Download the student workbook
- Printable student A4 workbook containing practical activities
- Guides you and your students through the course
- Fully editable, making it easy for you to adapt to meet your needs
Step 3: Review the delivery guide
- Get a quick overview of the course structure
- Review the activities and timings for each session
Step 4: Review the resources
- Team values handout (Word)
- Mobile phone features handout (Word)
Step 5: Present the class activities
- Launch the presentation below to deliver the course content and explain the activities to the students
- All activities introduced in the presentation are also found in the student workbook
Step 6: App in a day version using AppLab
This version of App in a Day includes resources to build a wireframe prototype using AppLab.
If you select this option you will need the following teacher's guide to to setting up AppLab logins and an alternative student workbook:
Step 7: Watch the delivery videos
- Want to deliver the course yourself? Watch these videos to understand how you can present the course and deliver each class activity.
- Want help delivering the course? Use these as instructional videos in the classroom to deliver the course content direct to pupils.
This is a set of 12 videos (access the playlist from the dropdown menu on the top right of the video)
NB These video will be updated shortly to reflect the new activities in the App in a Day course