Design an App in a Day
Create a basic interactive prototype of an app in 5 hours
Primary, Secondary and FE
5 hours
Perfect as a taster day
No programming required
Course Summary
- This day-long course takes students through a user-centred design process
- Students begin with an idea and end with a pitch outlining their app prototype
- Students will finish the course with a non-technical prototype
- The delivery videos will support you in the classroom
- An optional follow-on session is available to help students create technical prototypes
Course sessions
Login or sign up now to access all of the sessions
- Session 1: Design an App in a day
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Session 2: Design an App in a day follow-on
Core resource
Student workbook
- Printable student A4 workbook containing practical activities
- Guides you and your students through the course
- Fully editable, making it easy for you to adapt to meet your needs
Core resource
Expert Feedback Tool
This video explains how to use our brand new Expert Feedback tool to obtain personalised feedback on your project from our Industry Expert volunteers.
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Session 1
Design an App in a day
Learning Objectives
Core
- Identify everyday problems which could be solved by a mobile app
Challenge
- Be able to expand and develop initial ideas to create a better understanding of the problem to be solved
- Understand how to utilise mobile device features in the design of an app
Go to session
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Session 2
Design an App in a day follow-on
This optional follow-on session is designed to be delivered as one a 5 hour workshop, or a series of shorter sessions. It will take your students from idea to technical prototype.
Learning objectives
Core
Be able to develop initial app ideas into technical prototypes
Challenge
- Be able to plan and carry out effective research into your potential users and markets
- Be able to identify the best revenue stream for your app
- Be able to act on the feedback received to improve the functionality and usability of your technical prototype