App Development Standard

Create a working prototype of an app in 10-12 sessions

Primary, Secondary and FE

10-12 sessions

In-class or extracurricular

Zero to basic programming

Course Summary

  • Student work in teams or individually to design and build an app that solves a problem they care about
  • Students work their way through a range of activities, split across 10-13 sessions
  • Optional sessions to support development of team working and presentational skills
  • See below for the scheme of work, student workbook, and learning objectives

Course sessions

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  1. Session 1: Course Launch
  2. Session 2: Team Building (Optional)

  3. Session 3: Spotting Problems

  4. Session 4: Screening Ideas

  5. Session 5: Industry Engagement (Optional)

  6. Session 6: Understanding Your Users' Needs

  7. Session 7: UX Design

  8. Session 8: Click-through Prototype

  9. Session 9: Planning Your Build

  10. Session 10: Build Your App

  11. Session 11: Test Your App

  12. Session 12: Enter the Awards

  13. Session 13: Pitch Your Ideas (Optional)

Core resource

Course workbook for students

  • Printable student A4 workbook containing practical activities.
  • Guides you and your students through the course.
  • Fully editable, making it easy for you to adopt to meet your needs.

Core resource

Scheme of Work

  • Get a quick overview of the course structure
  • Review the learning objectives and otucomes for each session