App Development Standard

Create a working prototype of an app in 10-12 sessions

Primary, Secondary and FE

10-12 sessions

In-class or extracurricular

Basic programming

Course Summary

  • Student work in teams or individually to design and build an app that solves a problem they care about
  • Students work their way through a range of activities, split across 10-13 sessions
  • Optional sessions to support development of team working and presentational skills
  • See below for the scheme of work, student workbook, and learning objectives

Course sessions

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  1. Session 1: Course Launch
  2. Session 2: Team Building (Optional)

  3. Session 3: Spotting Problems

  4. Session 4: Screening Ideas

  5. Session 5: Industry Engagement (Optional)

  6. Session 6: Understanding Your Users' Needs

  7. Session 7: UX Design

  8. Session 8: Click-through Prototype

  9. Session 9: Planning Your Build

  10. Session 10: Build Your App

  11. Session 11: Test Your App

  12. Session 12: Pitch Your Ideas

Core resource

Course workbook for students

  • Printable student A4 workbook containing practical activities.
  • Guides you and your students through the course.
  • Fully editable, making it easy for you to adopt to meet your needs.

Core resource

Scheme of Work

  • Get a quick overview of the course structure
  • Review the learning objectives and otucomes for each session

Core resource

Expert Feedback Tool

This video explains how to use our brand new Expert Feedback tool to obtain personalised feedback on your project from our Industry Expert volunteers.