App Design - Unplugged

Create a detailed app design to solve a problem

Primary and Secondary

7-9 Sessions

Unplugged activities

No programming required

Course Summary

  • Students identify a real life problem they care about
  • They research the problem so that they understand fully both the problem and who is affected by it then design a solution to the problem using an app
  • Students can work individually or in teams
  • Course can be delivered in a standard classroom without access to laptops/computers
  • Covers impact of technology, understanding user needs, UX design, use of flowcharts/pseudocode, pitching ideas

Course sessions

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  1. Session 1: Launch
  2. Session 2: Team Building (Optional)

  3. Session 3: Spotting Problems

  4. Session 4: Selecting Problems

  5. Session 5: Industry Engagement (Optional)

  6. Session 6: Understanding your users' needs

  7. Session 7: UX Design

  8. Session 8: Planning your build

  9. Session 9: Pitch your ideas

  10. Session 10: Follow-on - Click-Through Prototype

  11. Session 11: Follow-on Build Your App

  12. Session 12: Follow-on - Test Your App

Core resource

Student workbook

  • Printable student A4 workbook containing practical activities
  • Guides you and your students through the course
  • Fully editable, making it easy for you to adapt to meet your needs

Core resource

Scheme of Work

Get a quick overview of the course structure Review the learning objectives and outcomes for each session